Skip the rambling, and play it here.
When I was first learning to build games, I spent two days throwing together an extremely crude party game for guessing idioms — plain HTML with a Python backend — purely as exercise. The rules were dead simple: an AI (DALL·E) draws a picture based on an idiom, then a group of human players tries to guess which idiom it is. You score by how many characters you get right, and everyone battles it out on a leaderboard. Back then the prototype was called “AI draws, You Guess.”
Last week I was fretting over all the unused Fable / GPT-5.6 credits sitting in my accounts. So, in the spirit of getting my money’s worth, I put both AIs to work in alternating shifts, around the clock, rebuilding that old prototype into a modern, production-grade app. Five days later, “Paperwink” was born. GPT-5.6 came up with the name — the first time I’ve thought an AI’s taste in naming had anything going for it.
The rules are just as plain as before; there’s no clever twist to them. The word bank hasn’t been polished yet either. One person can technically play alone, but it’s no fun — the real use case is an in-person get-together when people get just bored, and this game can hold everyone’s attention on their phone per a different reason for ten minutes.




